Found in: Miscrits Shop
Based on: ???
Evolution 1: Elite Crickin
"Rare Crickin's flames are cool to the touch, but can elevate in temperate swiftly. The rare form of Crickin is actually a nature Miscrit, the first mutation seen in the wild."
Evolution 2: Elite Mantiscorch
"Rare Manistorch is still getting used to it's natural powers, as all of it's instincts tell it that fire once dominated them."
Evolution 3: Elite Flametenna
"Rare Flametenna is able to blend in with most greenery on windy days, much to the chagrin of evil Magicites wandering by."
Evolution 4: Elite Praze
"Rare Praze is an imposing specimen, with acute ability to calm it's natural flames and quickly re-ignite them on demand."
Health - Elite
Elemental Attack - Max
Elemental Defense -Max
Physical Attack - Max
Physical Defense - Max
Speed - Max
Lv1 - Singe (8 AP, EA)
Lv1 - Strengthen (+6 EA and PA)
Lv4 - Whop (9 AP, PA)
Lv7 - Ward (+6 ED and PD)
Lv10 - Crickin's Lance (12 AP, EA)
Lv13 - Decree (+11 EA)
Lv16 - Rise Above (+11 PA)
Lv19 - Guardians (+11 PD)
Lv22 - Spree (29 AP, PA, 100% accuracy)
Lv25 - Magician's Wink (+15 EA, 100% accuracy)
Lv28 - Raw Growth (+30 HP, Sleep Immunity for 3 turns, 100% accuracy)
Lv30 - Consummation (40 AP, EA, 100% accuracy)
Lv35 - Nature's Salve (Heals +80 if enchanted, 50% acc, can be used only once)
[credit to Miscrimania for learnset]
|Evolution 1||Evolution 2|
|Evolution 3||Evolution 4|